World Conquest
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/22/2022 - Last Updated: 02/28/2023 - War of Conquest
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
soulord soulord
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:23:50
28000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
ringtail99 ringtail99
Units cost is reduced to 90% (10% cheaper).
06:08:15
18300
Barter [ 32400 / 32400 ] Merchant Union [ 39125 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
lavarock lavarock
Units cost is reduced to 90% (10% cheaper).
07:16:38
49300
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
dasupahplayer dasupahplayer
Units cost +20% more to build, but gain +30% attack and defense.
16:14:52
20240
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
HectorHardMode HectorHardMode
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:02:55
14145
Gold Rush [ 28800 / 28800 ] Power of Money [ 29255 / 86400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
RENJIE RENJIE
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:17:10
27400
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Klyen2000 Klyen2000
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:21:19
18600
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
MastaJiggyWiggy MastaJiggyWiggy
Units cost is reduced to 90% (10% cheaper).
06:07:26
9200
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Brick1238 Brick1238
Units cost +20% more to build, but gain +30% attack and defense.
05:09:08
13000
Morale Boost [ 4400 / 36000 ] Samurai Spirit [ 4400 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Cookieforfox Cookieforfox
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:15:47
12200
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
KodeHue KodeHue
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
17400
SUPER
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
hansanargya hansanargya
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:15:22
57600
Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 67100 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
onisteven onisteven
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:06:19
12600
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
TerryHanks TerryHanks
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:23:28
25000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
TRAIANUS TRAIANUS
No day-to-day abilities.
03:00:00
10000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
MrLapi MrLapi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:08:12
19200
Copter Command [ 25200 / 25200 ] Airborne Assault [ 51100 / 75600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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