World Conquest
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/23/2022 - Last Updated: 02/05/2023 - War of Conquest
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
desudesudesudesu desudesudesudesu
Units (even air units) gain +10% attack power on plains.
10:18:06
12000
Beat Down [ 27000 / 27000 ] Block Rock [ 32000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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    Units in vision only
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Uchin Uchin
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:12:02
26000
Enhanced Vision [ 2150 / 27000 ] Counter Break [ 2150 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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    Units in vision only
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Ys66 Ys66
Units gain +30% attack, but lose -20% defense.
06:14:21
18000
Knuckleduster [ 20900 / 27000 ] Haymaker [ 20900 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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LordDirren LordDirren
Units (even air units) gain +10% attack power on plains.
06:20:02
44000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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    Units in vision only
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TheDoctor TheDoctor
No day-to-day abilities.
03:20:19
28000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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WinterSturm WinterSturm
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:14:37
20000
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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    Units in vision only
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Garbage Garbage
Units gain +30% attack, but lose -20% defense.
00:00:00
26200
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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    Units in vision only
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hansanargya hansanargya
No day-to-day abilities.
13:10:12
42000
Sideslip [ 21600 / 21600 ] Sidewinder [ 51700 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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    Units in vision only
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soulord soulord
Units gain +30% attack, but lose -20% defense.
03:23:51
19000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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    Units in vision only
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andy123121 andy123121
Units (even air units) gain +10% attack power on plains.
18:04:45
21000
SUPER
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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    Units in vision only
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Mr. Muel Mr. Muel
Units (even air units) gain +10% attack power on plains.
07:01:46
15900
Beat Down [ 27000 / 27000 ] Block Rock [ 49350 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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    Units in vision only
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JIPS JIPS
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:01:55
28100
Enhanced Vision [ 37800 / 37800 ] Counter Break [ 53350 / 63000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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    Units in vision only
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chimer chimer
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:00:00
10000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 0
    Units in vision only
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nightublette nightublette
Units gain +30% attack, but lose -20% defense.
06:10:29
12000
Knuckleduster [ 15700 / 27000 ] Haymaker [ 15700 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Cydonia Cydonia
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:11:14
15000
Turbo Charge [ 27000 / 27000 ] Overdrive [ 42400 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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quacktagon quacktagon
Luck on attacks is -14% to +29%.
09:05:30
17600
Overclock [ 26100 / 27000 ] System Crash [ 26100 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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