World Conquest
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/23/2022 - Last Updated: 02/14/2023 - War of Conquest
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
soulord
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:11:10
28000
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    Units in vision only
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
schlachtoros
Units gain +10% attack.
03:00:00
9000
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    Units in vision only
  • 0
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    0/?
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
MastaJiggyWiggy
Units cost is reduced to 90% (10% cheaper).
16:15:39
29320
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    Units in vision only
  • 0
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Player team
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
melly
Unaffected by snow, but rain affects him the same as snow would for others.
10:02:58
11000
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    Units in vision only
  • 0
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
dasupahplayer
Units cost is reduced to 90% (10% cheaper).
00:00:00
32340
  • 0
    Units in vision only
  • 0
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Player team
Barter [ 48600 / 48600 ] Merchant Union [ 58765 / 81000 ]
andrewthomas
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:21:59
32100
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 28100 / 43200 ] Super Snipe [ 28100 / 86400 ]
GeraldOnARock
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:00:00
10000
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    Units in vision only
  • 0
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Cvest501
Units cost is reduced to 90% (10% cheaper).
23:11:40
24720
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    Units in vision only
  • 0
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    0/?
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Player team
Barter [ 2500 / 43200 ] Merchant Union [ 2500 / 72000 ]
ssparky
Units cost is reduced to 90% (10% cheaper).
13:07:58
25340
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    Units in vision only
  • 0
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    0/?
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Player team
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
MemeSpammer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
26:21:13
16800
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    Units in vision only
  • 0
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Player team
Meteor Strike [ 44645 / 97200 ] Meteor Strike II [ 44645 / 162000 ]
Pistolin
No day-to-day abilities.
22:08:04
16200
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    Units in vision only
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Player team
Hyper Repair [ 32685 / 48600 ] Hyper Upgrade [ 32685 / 97200 ]
Emiba154
Luck on attacks is +0 to +19%.
03:17:48
16000
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    Units in vision only
  • 0
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
zielinskigr
Units cost +20% more to build, but gain +30% attack and defense.
25:09:07
2520
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    Units in vision only
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Player team
Morale Boost [ 13595 / 57600 ] Samurai Spirit [ 13595 / 100800 ]
Flambe
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
27:22:19
12600
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    Units in vision only
  • 0
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Player team
Market Crash [ 33490 / 36000 ] War Bonds [ 33490 / 108000 ]
had230688
Units cost is reduced to 90% (10% cheaper).
31:20:34
38250
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Barter [ 43200 / 43200 ] Merchant Union [ 68545 / 72000 ]
Mewtwo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:12:49
18000
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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