World Conquest
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/24/2022 - Last Updated: 02/03/2023 - War of Conquest
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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darksider212
No day-to-day abilities.
03:00:00
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
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    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
skull_servant
Units cost +20% more to build, but gain +30% attack and defense.
03:00:00
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
haite
Units (even air units) gain +10% attack power on roads.
17:01:54
500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Forced March [ 34320 / 37800 ] Trail of Woe [ 34320 / 63000 ]
zielinskigr
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:06:49
50000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Copter Command [ 5700 / 18000 ] Airborne Assault [ 5700 / 54000 ]
Dutchy
Units gain +10% attack and +10% defense.
13:03:41
13600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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None [ 81870 / 90000 ] Ex Machina [ 81870 / 90000 ]
Kakaschkovjew
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
38:03:52
70037
  • 0
    Units in vision only
  • 0
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    0/?
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POWER
alex199310
Luck on attacks is +0 to +19%.
05:03:47
11000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
andy123121
Units cost is reduced to 90% (10% cheaper).
04:16:15
28200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Flambe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:03:06
35600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Migreo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
40:19:30
1500
  • 0
    Units in vision only
  • 0
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    0/?
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Urban Blight [ 59400 / 59400 ] High Society [ 78020 / 118800 ]
Sokitumi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:17:37
27000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 320 / 18000 ] Power of Money [ 320 / 54000 ]
Harfer
Units cost +20% more to build, but gain +30% attack and defense.
03:06:57
18800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
soulord
Units cost is reduced to 90% (10% cheaper).
03:00:00
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
GrimBlade
Unaffected by snow, but rain affects him the same as snow would for others.
09:23:22
16800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Blizzard [ 27760 / 32400 ] Winter Fury [ 27760 / 75600 ]
The_Batman
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
40520
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 0 / 86400 ] Samurai Spirit [ 0 / 151200 ]
tgoconker
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:05:49
12000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 34960 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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