Cell Game 16p FFA
Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/06/2022 - Last Updated: 06/22/2023 - CELL GAMES!!! (16p)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Demace
Units cost +20% more to build, but gain +30% attack and defense.
11:12:37
6600
  • 0
  • 0
  • 0
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Maurico
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:16:44
195100
  • 0
  • 0
  • 0
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Tyranitar1
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:16:57
2000
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Villefort
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:02:00
5000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
AceRPT
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:17:00
104700
  • 0
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Urban Blight [ 8350 / 48600 ] High Society [ 8350 / 97200 ]
jubberz
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:14:45
5000
  • 0
  • 0
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
melly
Unaffected by snow, but rain affects him the same as snow would for others.
17:03:47
40100
  • 0
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Blizzard [ 24420 / 27000 ] Winter Fury [ 24420 / 63000 ]
koucha
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:19:46
922700
  • 0
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
andrewthomas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
34:13:35
1316000
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POWER
Wigglestix
Units gain +10% attack.
20:02:15
61900
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Black Wave [ 45000 / 45000 ] Black Storm [ 65010 / 81000 ]
Resmae
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:19:55
52400
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Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
knuxdapalls
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
879400
  • 0
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
dryhighlighter
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:02:29
7000
  • 0
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
HyperHypa
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:07:15
43360
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Gold Rush [ 18000 / 18000 ] Power of Money [ 38100 / 54000 ]
paaranoja
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:22:55
403000
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  • 0
  • 0
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Urban Blight [ 8600 / 70200 ] High Society [ 8600 / 140400 ]
Stickman320
Units cost +20% more to build, but gain +30% attack and defense.
15:07:19
48880
  • 0
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Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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