Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/07/2022 - Last Updated: 02/09/2023 - Fire emblem - Jugdral FFA (10 Player)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
jdn-dsnt-exist
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units repair +1 additional HP (note: liable for costs).
19:09:18
435500
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Lucky Lass [ 28050 / 32400 ] Covering Fire [ 28050 / 64800 ]
quacktagon
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Luck on attacks is -14% to +29%.
11:08:44
506000
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Player team
Market Crash [ 11000 / 18000 ] War Bonds [ 11000 / 54000 ]
Overclock [ 5500 / 27000 ] System Crash [ 5500 / 63000 ]
linguistics13
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:23:18
533000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
The Shadow
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:11:36
127000
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Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 111300 / 129600 ]
Voidnova
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units cost +20% more to build, but gain +30% attack and defense.
08:13:51
530000
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
JulytheAverage
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units cost +20% more to build, but gain +30% attack and defense.
17:12:32
401000
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Player team
SUPER
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units cost +20% more to build, but gain +30% attack and defense.
09:05:23
120600
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
Night_summer
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:05:24
540000
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Player team
Enhanced Vision [ 22000 / 27000 ] Counter Break [ 22000 / 45000 ]
Gold Rush [ 11000 / 18000 ] Power of Money [ 11000 / 54000 ]
MommasBoy
No day-to-day abilities. Units cost +20% more to build, but gain +30% attack and defense.
09:18:13
551000
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    Units in vision only
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Stealer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
124660
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Morale Boost [ 9900 / 43200 ] Samurai Spirit [ 9900 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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