Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/17/2008 - Last Updated: 04/24/2008 - European Diplomats
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Elvareus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19300
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 29004.1 / 81000 ]
TiNuSsS
No day-to-day abilities.
2800
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Hyper Repair [ 2000 / 27000 ] Hyper Upgrade [ 2000 / 81000 ]
.:Sturm:.
Units cost is reduced to 90% (10% cheaper).
13100
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Barter [ 27000 / 27000 ] Merchant Union [ 29680.1 / 81000 ]
Jup
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
600
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Terrain Tactics [ 10705 / 27000 ] Prime Tactics [ 10705 / 81000 ]
ChuckTaylor
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23400
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Terrain Tactics [ 18058.5 / 27000 ] Prime Tactics [ 18058.5 / 81000 ]
Mitth raw nuruodo
Units cost is reduced to 90% (10% cheaper).
12100
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Barter [ 3631.2 / 27000 ] Merchant Union [ 3631.2 / 81000 ]
super_mario_82
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11800
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Tsunami [ 14543.1 / 27000 ] Typhoon [ 14543.1 / 81000 ]
NJ_advancwrs14
No day-to-day abilities.
17000
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    Units in vision only
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Hyper Repair [ 1685 / 27000 ] Hyper Upgrade [ 1685 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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