Europa 50*50 [T3* Fog]
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/18/2022 - Last Updated: 04/18/2023 - Europa 50*50
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Damage Calculator (Hotkey: C)
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Meteor
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GeekOutGames
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:05:54
126400
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Double Time [ 0 / 43200 ] Victory March [ 0 / 115200 ]
charlymandias
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
35500
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Terrain Tactics [ 0 / 72000 ] Prime Tactics [ 0 / 126000 ]
thrownaway
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:18:05
200
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Terrain Tactics [ 26650 / 50400 ] Prime Tactics [ 26650 / 88200 ]
Ys66
No day-to-day abilities.
09:20:29
20100
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POWER
superbandicoot
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:08:15
32600
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
JulytheAverage
No day-to-day abilities.
17:16:03
17400
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Hyper Repair [ 5050 / 27000 ] Hyper Upgrade [ 5050 / 54000 ]
Davy123
Luck on attacks is -9% to +24%.
04:06:47
31400
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Brute Force [ 20500 / 59400 ] Barbaric Blow [ 20500 / 118800 ]
FitzChiv
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:18:58
15900
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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