1 - Test Map
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/20/2022 - Last Updated: 01/29/2023 - Remember Your HQ
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
catsomesss
Unaffected by snow, but rain affects him the same as snow would for others.
01:20:18
4000
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
grizky
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:16:12
4000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
soulord
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:23:58
4400
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
kambingui
Units cost is reduced to 90% (10% cheaper).
01:17:54
7200
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
jubberz
Units cost +20% more to build, but gain +30% attack and defense.
07:13:28
41600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 54670 / 63000 ]
Flambe
Units gain +10% attack.
03:22:16
10000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Overmind14
Units cost +20% more to build, but gain +30% attack and defense.
13:03:56
82440
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
Kaiserchiller
No day-to-day abilities.
01:22:14
4000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
RaidBrain
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:01:05
12200
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Zubaz
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:03:42
180900
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 34110 / 64800 ] Typhoon [ 34110 / 113400 ]
wubbzo
Units cost +20% more to build, but gain +30% attack and defense.
08:23:18
42680
  • 0
    Units in vision only
  • 0
  • 0
SUPER
HomeStarDragon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:19:53
6000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Nutellone
No day-to-day abilities.
01:06:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
MastaJiggyWiggy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:10:22
4000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
2016114
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
640400
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Jotsunii
Units (even air units) gain +10% attack power on plains.
02:05:55
5000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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