European Diplomacy
Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/27/2008 - Last Updated: 09/14/2008 - Original Diplomacy
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
demonhands
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
37200
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Gold Rush [ 11474.4 / 27000 ] Power of Money [ 11474.4 / 81000 ]
Dedd
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
122200
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Turbo Charge [ -650.6 / 27000 ] Overdrive [ -650.6 / 81000 ]
Mitth raw nuruodo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Kanbei s Unlucky Sock
Units cost +20% more to build, but gain +30% attack and defense.
133320
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Morale Boost [ 7948 / 27000 ] Samurai Spirit [ 7948 / 81000 ]
duckduckMOO
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36000
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
AZ3R
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
22000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
dreaman
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25300
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Tsunami [ 21566.7 / 27000 ] Typhoon [ 21566.7 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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