1 v 15
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/29/2022 - Last Updated: 05/14/2023 - 1 vs. 15: Overwhelming Force
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LuckyGunnerMat
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:33:40
1300
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Player team
Lightning Drive [ 49350 / 54000 ] Lightning Strike [ 49350 / 162000 ]
Hardolfo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:10:19
37000
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    0/?
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Player team
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Sadberry
Units repair +1 additional HP (note: liable for costs).
00:00:00
68000
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Player team
Lucky Lass [ 0 / 43200 ] Covering Fire [ 0 / 86400 ]
jonesisdumb
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22:07:29
26600
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Player team
Max Force [ 10050 / 32400 ] Max Blast [ 10050 / 64800 ]
jubberz
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26:07:13
36800
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Player team
Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
Elvx
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:06:14
19000
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
sh0ckc0ref7
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:01:16
26000
  • 0
  • 0
  • 0
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 49700 / 97200 ]
TerryHanks
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:19:22
3000
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Player team
Double Time [ 25500 / 27000 ] Victory March [ 25500 / 72000 ]
TheDoctor69
Units repair +1 additional HP (note: liable for costs).
01:15:51
14000
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  • 0
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Player team
Lucky Lass [ 4800 / 27000 ] Covering Fire [ 4800 / 54000 ]
Cydonia
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:08:47
13800
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Player team
Terrain Tactics [ 4400 / 36000 ] Prime Tactics [ 4400 / 63000 ]
KodeHue
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:02:25
21600
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Player team
Double Time [ 28700 / 32400 ] Victory March [ 28700 / 86400 ]
fiftii
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:08:49
6000
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
nightublette
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:14:12
11000
  • 0
  • 0
  • 0
    0/?
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Player01x
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:16:40
21000
  • 0
  • 0
  • 0
    0/?
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Player team
Terrain Tactics [ 23650 / 43200 ] Prime Tactics [ 23650 / 75600 ]
fxck
Units repair +1 additional HP (note: liable for costs).
15:11:21
15000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
HomeStarDragon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:12:53
16000
  • 0
  • 0
  • 0
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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