the grand fight
Day 6 - Boot: 00d 00h 00m - AET:
Game Started: 04/11/2008 - Last Updated: 08/10/2008 - 10 areas
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Skulkraken
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
115000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
fish1188
Units cost is reduced to 90% (10% cheaper).
204600
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
drummerguy8969
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
179000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Reddash9
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
223000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Defuso
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
221000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
adam19qw
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
104000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
aka snicker
Units repair +1 additional HP (note: liable for costs).
206000
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 30024.9 / 81000 ]
acim81
Units cost is reduced to 90% (10% cheaper).
255000
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Barter [ 27000 / 27000 ] Merchant Union [ 27049.9 / 81000 ]
Versus
Units cost +20% more to build, but gain +30% attack and defense.
247800
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
CoolMoves
Units cost is reduced to 90% (10% cheaper).
214500
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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