Europe FFA with fog
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/08/2023 - Last Updated: 01/31/2023 - Europa 50*50
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Caballonegro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
54400
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    Units in vision only
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Double Time [ 0 / 54000 ] Victory March [ 0 / 144000 ]
lucasdps
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:23:52
4000
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
thrownaway
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:19:05
800
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Terrain Tactics [ 5400 / 79200 ] Prime Tactics [ 5400 / 138600 ]
poryect_j
No day-to-day abilities.
02:00:00
2000
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
JTirador
No day-to-day abilities.
07:05:40
29000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
xqwertzx
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:17:33
20500
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    Units in vision only
  • 0
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Max Force [ 11300 / 27000 ] Max Blast [ 11300 / 54000 ]
Schreck
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
31:00:54
3350
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Max Force [ 35250 / 59400 ] Max Blast [ 35250 / 118800 ]
CalRadio
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
25:08:18
15400
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  • 0
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Turbo Charge [ 48600 / 48600 ] Overdrive [ 90775 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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