4v4 Tournament Style
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/10/2023 - Last Updated: 02/06/2023 - Chromatic Quadrants
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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pizzapie4eva
No day-to-day abilities.
09:22:23
2400
  • 0
    Units in vision only
  • 0
  • 0
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Player team
Hyper Repair [ 7500 / 27000 ] Hyper Upgrade [ 7500 / 54000 ]
whoareyou
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:00:56
13000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Terrain Tactics [ 11500 / 36000 ] Prime Tactics [ 11500 / 63000 ]
Marlowe
No day-to-day abilities.
10:01:28
200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Hyper Repair [ 10150 / 27000 ] Hyper Upgrade [ 10150 / 54000 ]
lofilex
No day-to-day abilities.
08:12:17
24000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 9500 / 27000 ] Hyper Upgrade [ 9500 / 54000 ]
Corporal Hawk
No day-to-day abilities.
06:17:59
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
CalRadio
No day-to-day abilities.
09:03:39
15000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Hyper Repair [ 6050 / 27000 ] Hyper Upgrade [ 6050 / 54000 ]
lara69
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
15600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Terrain Tactics [ 5900 / 36000 ] Prime Tactics [ 5900 / 63000 ]
GeekOutGames
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:18:48
4500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Enhanced Vision [ 5950 / 27000 ] Counter Break [ 5950 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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