Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/24/2023 - Last Updated: 03/20/2023 - Indonesia
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Chociloni
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31:23:18
28500
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
KevlarKing
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
41920
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 49255 / 54000 ] Power of Money [ 49255 / 162000 ]
PH90s
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:01:51
25900
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
Yandere Roon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:03:35
53320
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
Hardolfo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
38:01:44
231250
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Resmae
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25:12:45
34200
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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