Final Skirmish V2,
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/31/2023 - Last Updated: 05/18/2023 - ! Final Skirmish V2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
choOoser
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:11:41
20000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 800 / 27000 ] Lightning Strike [ 800 / 81000 ]
unfatpanda
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31:17:59
5000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 45250 / 64800 ]
Wa_jefe1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:23:28
2200
  • 0
  • 0
  • 0
Player team
Double Time [ 450 / 32400 ] Victory March [ 450 / 86400 ]
Discokoopa
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
35:15:34
2700
  • 0
  • 0
  • 0
Player team
Market Crash [ 13950 / 25200 ] War Bonds [ 13950 / 75600 ]
Der_Krint
Units gain +10% attack and +10% defense.
17:11:08
76600
  • 0
  • 0
  • 0
Player team
None [ 108572 / 126000 ] Ex Machina [ 108572 / 126000 ]
ZoomZoom67
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:09:54
16000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
queen12
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
54800
  • 0
  • 0
  • 0
Player team
Tower Shield [ 37800 / 37800 ] Tower of Power [ 59503.2 / 75600 ]
Horizon21
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
26:08:31
11850
  • 0
  • 0
  • 0
Player team
POWER
Senneihcram
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
33:02:19
36500
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
FunnyManInAClownWo…
No day-to-day abilities.
30:10:13
0
  • 0
  • 0
  • 0
Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 46400 / 54000 ]
Nastrofobles
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:04:47
11800
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 64100 / 75600 ]
KodeHue
Unaffected by snow, but rain affects him the same as snow would for others.
29:12:21
12300
  • 0
  • 0
  • 0
Player team
Blizzard [ 32400 / 32400 ] Winter Fury [ 40800 / 75600 ]
XtremeWiped
Units gain +10% attack.
24:09:00
25900
  • 0
  • 0
  • 0
Player team
Black Wave [ 4700 / 45000 ] Black Storm [ 4700 / 81000 ]
Player01x
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
31:18:01
4500
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 76550 / 90000 ]
Flambe
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
33:03:46
2500
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 53150 / 64800 ]
Migreo
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
32:11:22
800
  • 0
  • 0
  • 0
Player team
Tower Shield [ 14600 / 37800 ] Tower of Power [ 14600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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