Alice 2008-05-15 1407
Day 8 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/16/2008 - Last Updated: 07/06/2008 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
dreaman
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
0
  • 0
  • 0
  • 0
Snipe Attack [ 13415 / 27000 ] Super Snipe [ 13415 / 81000 ]
Big.James
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
8400
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
darkshadow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8000
  • 0
  • 0
  • 0
Double Time [ 640 / 27000 ] Victory March [ 640 / 81000 ]
Sotrak
Units (even air units) gain +10% attack power on plains.
5000
  • 0
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Seifin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35700
  • 0
  • 0
  • 0
Double Time [ 11254.6 / 27000 ] Victory March [ 11254.6 / 81000 ]
Gunmetal Alice
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22000
  • 0
  • 0
  • 0
Snipe Attack [ 10640 / 27000 ] Super Snipe [ 10640 / 81000 ]
Padster
Units cost +20% more to build, but gain +30% attack and defense.
13200
  • 0
  • 0
  • 0
Morale Boost [ 1624.3 / 27000 ] Samurai Spirit [ 1624.3 / 81000 ]
blackhole
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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