World war : Asia fortier
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/15/2023 - Last Updated: 06/06/2023 - Asia - 10 Players
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Amit8989 Amit8989
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
29:14:09
8900
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Lordbuttchin Lordbuttchin
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:22:08
20900
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 58950 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Obyiron Obyiron
Units (even air units) gain +10% attack power on plains.
25:20:22
20800
Beat Down [ 48600 / 48600 ] Block Rock [ 59200 / 97200 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Guardianx58 Guardianx58
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:05:05
10000
Turbo Charge [ 1950 / 27000 ] Overdrive [ 1950 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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FCO3 FCO3
No day-to-day abilities.
17:11:24
21400
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 52000 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Square Hammer Square Hammer
No day-to-day abilities.
32:03:42
1600
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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KnightOfZero39 KnightOfZero39
No day-to-day abilities.
00:00:00
60500
Sideslip [ 0 / 43200 ] Sidewinder [ 0 / 108000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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TheLegend TheLegend
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:07:44
15000
Enhanced Vision [ 950 / 27000 ] Counter Break [ 950 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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thedealsealer thedealsealer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:06:57
24600
Terrain Tactics [ 1500 / 36000 ] Prime Tactics [ 1500 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Voorvocht2 Voorvocht2
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:20:07
12600
Max Force [ 9500 / 27000 ] Max Blast [ 9500 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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