play01
Day 24 - Boot: 00d 00h 00m - AET:
Game Started: 05/31/2008 - Last Updated: 08/20/2008 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
dshrums3
Unaffected by snow, but rain affects him the same as snow would for others.
12000
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Blizzard [ 9351.8 / 27000 ] Winter Fury [ 9351.8 / 81000 ]
Rohan110292
No day-to-day abilities.
8000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
A Gay Guy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
5000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
andy215
No day-to-day abilities.
9000
  • 0
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    0/?
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Hyper Repair [ 6100 / 27000 ] Hyper Upgrade [ 6100 / 81000 ]
JoeVector
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
94900
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 49064.5 / 81000 ]
dreaman
Units cost is reduced to 90% (10% cheaper).
22550
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Barter [ 17735 / 27000 ] Merchant Union [ 17735 / 81000 ]
madcowz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28500
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 86400 / 81000 ]
manga_fanatic
Units repair +1 additional HP (note: liable for costs).
5700
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 76025 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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