Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/16/2023 - Last Updated: 10/03/2023 - 1 vs. 15: Overwhelming Force
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Alastor7
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
1000
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Player team
POWER
Tower Shield [ 81000 / 81000 ] Tower of Power [ 102875 / 162000 ]
JIPS
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
69:12:03
34000
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
kno3
Units repair +1 additional HP (note: liable for costs). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
61:10:54
37000
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 50225 / 54000 ]
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
thedealsealer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:00:22
5000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
STALKERpl
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
56:19:41
38000
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 46725 / 54000 ]
Urban Blight [ 23400 / 32400 ] High Society [ 23400 / 64800 ]
culol
Luck on attacks is -14% to +29%. No day-to-day abilities.
30:10:18
16000
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Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
choOoser
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
14:16:01
3000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
13anonymity13
Units (even air units) gain +10% attack power on roads. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
57:20:38
71700
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Player team
Forced March [ 37800 / 37800 ] Trail of Woe [ 63000 / 63000 ]
Double Time [ 27300 / 43200 ] Victory March [ 27300 / 115200 ]
Jakowsky
Luck on attacks is +0 to +19%. Units (even air units) gain +10% attack power on roads.
42:20:37
39000
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Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 52350 / 54000 ]
Forced March [ 26175 / 27000 ] Trail of Woe [ 26175 / 45000 ]
wafflefrysupremecat
Units (even air units) gain +10% attack power on roads. Luck on attacks is -9% to +24%.
37:15:18
35000
  • 0
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Louquinze
Units repair +1 additional HP (note: liable for costs). Units repair +1 additional HP (note: liable for costs).
88:12:32
600
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Player team
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 82750 / 86400 ]
Lucky Lass [ 31400 / 43200 ] Covering Fire [ 31400 / 86400 ]
BuzzyBeetle216
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:13:47
29300
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Player team
Urban Blight [ 9950 / 32400 ] High Society [ 9950 / 64800 ]
Double Time [ 18475 / 27000 ] Victory March [ 18475 / 72000 ]
Kablabla
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
45:00:58
13000
  • 0
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Player team
Urban Blight [ 22925 / 27000 ] High Society [ 22925 / 54000 ]
Urban Blight [ 8500 / 32400 ] High Society [ 8500 / 64800 ]
Player01x
Luck on attacks is +0 to +19%. Units repair +1 additional HP (note: liable for costs).
69:04:23
15500
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Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Lucky Lass [ 5350 / 32400 ] Covering Fire [ 5350 / 64800 ]
KnightOfZero39
Units repair +1 additional HP (note: liable for costs). Luck on attacks is +0 to +19%.
69:11:38
31800
  • 0
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    0/?
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Player team
Lucky Lass [ 0 / 37800 ] Covering Fire [ 0 / 75600 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Naps
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units repair +1 additional HP (note: liable for costs).
27:12:57
15000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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