4x2 fog, random weather
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/21/2023 - Last Updated: 04/11/2023 - (>^.^)>[4x2 Teams]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Tuddice
No day-to-day abilities.
21:10:16
700
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Player team
Hyper Repair [ 27400 / 43200 ] Hyper Upgrade [ 27400 / 86400 ]
MaxwellJohnson
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:04:52
15300
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Player team
Max Force [ 19600 / 37800 ] Max Blast [ 19600 / 75600 ]
Fruitigal
Units (even air units) gain +10% attack power on roads.
20:21:43
3900
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Player team
Forced March [ 11300 / 37800 ] Trail of Woe [ 11300 / 63000 ]
Player01x
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
25:05:11
3200
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Player team
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 41600 / 54000 ]
SpacemanSpiff42
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:21:23
5600
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Player team
Max Force [ 12650 / 27000 ] Max Blast [ 12650 / 54000 ]
Boscoman
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13:08:58
4200
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Player team
Enhanced Vision [ 18550 / 27000 ] Counter Break [ 18550 / 45000 ]
Nastrofobles
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
17400
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Player team
SUPER
XtremeWiped
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:12:52
8500
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Player team
Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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