je: {"0":80184,"maps_id":80184,"1":"Celeste","maps_name":"Celeste","2":2,"maps_players":2,"3":"D","maps_type":"D","4":238473,"maps_users_id":238473,"5":"Y","maps_published":"Y","6":"2019-09-15 13:59:11","maps_published_date":"2019-09-15 13:59:11","7":"2019-09-15 13:59:11","maps_first_published_date":"2019-09-15 13:59:11","8":null,"maps_awn_number":null,"9":"2026-06-06","maps_last_viewed":"2026-06-06","10":2,"maps_map_themes_id":2}\n\n
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/24/2023 - Last Updated: 03/28/2023 - Celeste
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mordio Mordio
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
48:11:51
300
Urban Blight [ 4950 / 70200 ] High Society [ 4950 / 140400 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
  • 15
    Unit-count sprite
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    x 6
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    x 1
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    x 2
  • 87400
  • 27000
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Bird Bite Bird Bite
No day-to-day abilities.
00:00:00
18900
Hyper Repair [ 22750 / 54000 ] Hyper Upgrade [ 22750 / 108000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 20
    Unit-count sprite
    x 3
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    x 8
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    x 1
  • 97100
  • 23000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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