Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 06/21/2008 - Last Updated: 10/27/2008 - 10 areas
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Vegnagun
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
jackbob
Units cost +20% more to build, but gain +30% attack and defense.
42700
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
zerphyris
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
77500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
askot
Units (even air units) gain +10% attack power on plains.
7400
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Beat Down [ 23630 / 27000 ] Block Rock [ 23630 / 81000 ]
blazin805
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
77500
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
TheEvilOutlaw
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28000
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Snipe Attack [ 11815 / 27000 ] Super Snipe [ 11815 / 81000 ]
Zinco
Units gain +10% attack.
3500
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Black Wave [ 725 / 27000 ] Black Storm [ 725 / 81000 ]
johannesronn
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
5500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
kcehveinn
No day-to-day abilities.
20000
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Hyper Repair [ 550 / 27000 ] Hyper Upgrade [ 550 / 81000 ]
raunaqchamp
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
78000
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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