great hall of sune
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/13/2023 - Last Updated: 04/16/2023 - 阿拉伯半岛
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
willrex
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:16:34
6200
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    Units in vision only
  • 0
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Snipe Attack [ 7220 / 32400 ] Super Snipe [ 7220 / 64800 ]
czmilan
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:03:40
8700
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    Units in vision only
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Snipe Attack [ 31050 / 32400 ] Super Snipe [ 31050 / 64800 ]
210000BF
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:12:41
3080
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    Units in vision only
  • 0
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Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Rph
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:22:51
7200
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    Units in vision only
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Gold Rush [ 18000 / 18000 ] Power of Money [ 39700 / 54000 ]
laserbacon
Luck on attacks is -14% to +29%.
19:08:00
9400
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    Units in vision only
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Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
foxdev
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
28:01:29
18500
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    Units in vision only
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Meteor Strike [ 13650 / 75600 ] Meteor Strike II [ 13650 / 126000 ]
tidus220
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
1700
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    Units in vision only
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Double Time [ 24100 / 37800 ] Victory March [ 24100 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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