Asia 10
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/21/2023 - Last Updated: 10/14/2023 - Asia - 10 Players
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Fedex223
No day-to-day abilities.
00:00:00
69300
  • 0
  • 0
  • 0
Hyper Repair [ 54000 / 54000 ] Hyper Upgrade [ 108000 / 108000 ]
queen12
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:14:30
138875
  • 0
  • 0
  • 0
Gold Rush [ 17135 / 28800 ] Power of Money [ 17135 / 86400 ]
thegxblin
Luck on attacks is -14% to +29%.
08:00:00
5000
  • 0
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
OliverCromwell
Units cost +20% more to build, but gain +30% attack and defense.
14:14:03
24000
  • 0
  • 0
  • 0
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 90495 / 100800 ]
EA250_1
Units gain +10% attack and +10% defense.
21:12:40
16700
  • 0
  • 0
  • 0
None [ 16200 / 108000 ] Ex Machina [ 16200 / 108000 ]
1000Pardons
Units cost +20% more to build, but gain +30% attack and defense.
03:21:46
17400
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Leyr
Units cost is reduced to 90% (10% cheaper).
02:06:52
75720
  • 0
  • 0
  • 0
Barter [ 40680 / 43200 ] Merchant Union [ 40680 / 72000 ]
StealthWalker
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:12:35
14800
  • 0
  • 0
  • 0
POWER
bukie
Units cost is reduced to 90% (10% cheaper).
15:12:41
14060
  • 0
  • 0
  • 0
Barter [ 54440 / 64800 ] Merchant Union [ 54440 / 108000 ]
Master Cheap
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
5000
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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