The Illusion of Fear #1
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/30/2023 - Last Updated: 07/08/2023 - The Illusion of Fear (8P)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Karaeisbhareska
Units gain +30% attack, but lose -20% defense.
104:19:43
28100
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    Units in vision only
  • 0
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    0/?
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Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
whoareyou
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
27:11:19
2000
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 4500 / 27000 ] Overdrive [ 4500 / 54000 ]
Guns-R-Us
No day-to-day abilities.
27:20:27
2000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Jayhawg75
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
34050
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    Units in vision only
  • 0
  • 0
    0/?
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Turbo Charge [ 0 / 32400 ] Overdrive [ 0 / 64800 ]
Cydonia
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:11:26
2000
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  • 0
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    0/?
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Clown40
Units (even air units) gain +10% attack power on plains.
16:09:22
3000
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  • 0
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
PudInTheHouse
Units (even air units) gain +10% attack power on plains.
20:16:48
3000
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  • 0
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
ASoc Starborn
Units (even air units) gain +10% attack power on plains.
99:18:20
2800
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    Units in vision only
  • 0
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    0/?
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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