4 team sea for all
Day 5 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/06/2008 - Last Updated: 10/05/2008 - Air and Sea Only
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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askot
Units cost +20% more to build, but gain +30% attack and defense.
5120
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Player team
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
sicarius1029
Units gain +10% attack.
108000
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
ivanclass64
No day-to-day abilities.
204000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
whitesox
Units cost +20% more to build, but gain +30% attack and defense.
88000
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 52870 / 81000 ]
illinskillin
Units cost +20% more to build, but gain +30% attack and defense.
93920
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Player team
SUPER
Nehh
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
152000
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
da dragonator[ish]
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
142000
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Player team
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Dragonm137
Units cost is reduced to 90% (10% cheaper).
48680
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 50621.4 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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