East Asia (Fog)
Day 53 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/13/2023 - Last Updated: 10/15/2023 - Asia - 10 Players
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Joey.Buttafuoco Joey.Buttafuoco
No day-to-day abilities.
32:15:41
11200
Hyper Repair [ 33050 / 43200 ] Hyper Upgrade [ 33050 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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OliverCromwell OliverCromwell
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:05:21
25900
Double Time [ 54000 / 54000 ] Victory March [ 62600 / 144000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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wlnk wlnk
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
28:13:24
15900
Lightning Drive [ 32250 / 43200 ] Lightning Strike [ 32250 / 129600 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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EHAM EHAM
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
21:21:26
14900
Market Crash [ 21600 / 21600 ] War Bonds [ 64800 / 64800 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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OgItsKnucks OgItsKnucks
Units gain +30% attack, but lose -20% defense.
21:13:40
21550
Knuckleduster [ 31700 / 64800 ] Haymaker [ 31700 / 129600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Clock150 Clock150
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:04:55
10600
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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CapReddy CapReddy
No day-to-day abilities.
39:06:24
25600
Hyper Repair [ 0 / 54000 ] Hyper Upgrade [ 0 / 108000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Wigglestix Wigglestix
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:00:13
19000
Max Force [ 37800 / 37800 ] Max Blast [ 48050 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Banjoey Banjoey
Luck on attacks is -9% to +24%.
19:13:37
7700
Brute Force [ 27000 / 32400 ] Barbaric Blow [ 27000 / 64800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Blueleader7935 Blueleader7935
No day-to-day abilities.
00:00:00
94000
Hyper Repair [ 70200 / 70200 ] Hyper Upgrade [ 140400 / 140400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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