57658656
Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 08/13/2008 - Last Updated: 09/03/2008 - The Baltic-Sea
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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MossGrande
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
160300
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Gold Rush [ 15649.8 / 27000 ] Power of Money [ 15649.8 / 81000 ]
Snipe Attack [ 25739.8 / 27000 ] Super Snipe [ 25739.8 / 81000 ]
acim81
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
21810
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Barter [ 27000 / 27000 ] Merchant Union [ 54000 / 81000 ]
Morale Boost [ 12327 / 27000 ] Samurai Spirit [ 12327 / 81000 ]
Dariuss89
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
44600
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 85026.1 / 81000 ]
Copter Command [ 27000 / 27000 ] Airborne Assault [ 54000 / 81000 ]
Sanguinius
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]

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nikzero
Units gain +10% attack. No day-to-day abilities.
6000
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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