Frosted War
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/16/2023 - Last Updated: 08/31/2023 - War of Conquest
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
29mich 29mich
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:18:45
229425
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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AcousticHemoroads AcousticHemoroads
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:12:55
120000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 44600 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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210000BF 210000BF
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:14:30
204500
Gold Rush [ 18000 / 18000 ] Power of Money [ 20980 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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WombatFetus WombatFetus
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:16:46
30000
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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KlausHaus KlausHaus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:18:50
46000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Fruitigal Fruitigal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:19:04
514735
Gold Rush [ 0 / 36000 ] Power of Money [ 0 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Nastrofobles Nastrofobles
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:22:33
34500
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 62880 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Odang77 Odang77
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:04:42
87300
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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gorkasuromi gorkasuromi
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:04:05
43300
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 75860 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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TheManWithBeans TheManWithBeans
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:14:04
43600
Snipe Attack [ 59400 / 59400 ] Super Snipe [ 118800 / 118800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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EHAM EHAM
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:04:00
75000
Snipe Attack [ 25200 / 27000 ] Super Snipe [ 25200 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Brycyle Brycyle
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:10:34
45900
Gold Rush [ 640 / 18000 ] Power of Money [ 640 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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DaAlexey DaAlexey
Units cost +20% more to build, but gain +30% attack and defense.
02:10:43
75100
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Dnetgamer Dnetgamer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
39300
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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had230688 had230688
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:05:11
705390
SUPER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Menarkly Menarkly
Units cost +20% more to build, but gain +30% attack and defense.
01:15:06
73400
Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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