Risk
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/18/2023 - Last Updated: 07/10/2023 - World of Advance Risk
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
gmcivor gmcivor
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:13:46
300
Enhanced Vision [ 29800 / 32400 ] Counter Break [ 29800 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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BlueWind BlueWind
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:06:15
11000
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Raedel Raedel
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:11:06
9800
Enhanced Vision [ 1700 / 27000 ] Counter Break [ 1700 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Jer031 Jer031
Units (even air units) gain +10% attack power on plains.
09:02:31
4000
Beat Down [ 2200 / 27000 ] Block Rock [ 2200 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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TdtDevi TdtDevi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:05:20
2300
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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ilovesnowmen ilovesnowmen
Units (even air units) gain +10% attack power on plains.
08:10:45
6000
Beat Down [ 3600 / 27000 ] Block Rock [ 3600 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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JIPS JIPS
No day-to-day abilities.
13:05:08
3800
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 40150 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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bigoxy1 bigoxy1
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:13:04
7000
Turbo Charge [ 1300 / 27000 ] Overdrive [ 1300 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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queen12 queen12
No day-to-day abilities.
13:12:57
27800
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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uboem uboem
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
22300
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Nat.22LR Nat.22LR
No day-to-day abilities.
24:02:40
6200
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Resmae Resmae
No day-to-day abilities.
15:14:06
12100
Hyper Repair [ 19850 / 37800 ] Hyper Upgrade [ 19850 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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SilverNova SilverNova
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:19:49
4000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Dnetgamer Dnetgamer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:00:28
16700
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 69900 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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badartist21 badartist21
Units (even air units) gain +10% attack power on plains.
05:07:36
4000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Batsumi Batsumi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:23:06
5000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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