Diplomacy.....
Day 22 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/21/2008 - Last Updated: 01/13/2009 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
manga_fanatic
No day-to-day abilities.
539000
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 63765 / 81000 ]
The Z-Man
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20800
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Max Force [ 19650 / 27000 ] Max Blast [ 19650 / 81000 ]
cihvirusmaker
Units repair +1 additional HP (note: liable for costs).
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Lucky Lass [ 580 / 27000 ] Covering Fire [ 580 / 81000 ]
letterb
Units gain +30% attack, but lose -20% defense.
37800
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Knuckleduster [ 10080 / 27000 ] Haymaker [ 10080 / 81000 ]
[DISCO]Helmi
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
304900
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Tsunami [ 27000 / 27000 ] Typhoon [ 75600 / 81000 ]
chessmaniac109
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
36000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Ryanz0
Luck on attacks is -14% to +29%.
28000
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Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
Tonta!
Luck on attacks is -14% to +29%.
21000
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Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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