roll out again
Day 12 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/29/2008 - Last Updated: 06/30/2009 - Best friends
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
nintendofanboy
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
*Zap*
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
37000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 28

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 31

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 32

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 52

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 53

Warning: Division by zero in /home/matsuzen/public_html/funcs/create_power_bar.php on line 58
Aegis-Shield
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
60000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 63275 / 81000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 27445 / 81000 ]
MossGrande
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
34000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
cihvirusmaker
Luck on attacks is +0 to +19%. Units repair +1 additional HP (note: liable for costs).
33000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Zetheis
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
wochitangsuan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Matt Engarde
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
18400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
Tsunami [ 27000 / 27000 ] Typhoon [ 42227.5 / 81000 ]
Shadow Golem
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
16000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
jimraynor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
107000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 14360 / 27000 ] Victory March [ 14360 / 81000 ]
Tower Shield [ 7000 / 27000 ] Tower of Power [ 7000 / 81000 ]
dbball627
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
crabrock
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
48000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
nhenri
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units (even air units) gain +10% attack power on plains.
38000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 24450 / 27000 ] Lightning Strike [ 24450 / 81000 ]
Beat Down [ 11962.5 / 27000 ] Block Rock [ 11962.5 / 81000 ]
Ikarru
Units repair +1 additional HP (note: liable for costs). Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lucky Lass [ 4680 / 27000 ] Covering Fire [ 4680 / 81000 ]
Max Force [ 2340 / 27000 ] Max Blast [ 2340 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.