fast battle
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/26/2023 - Last Updated: 08/21/2023 - 10 areas
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
M4STERIZADO M4STERIZADO
No day-to-day abilities.
05:15:15
7000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Zatsune Zatsune
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
51900
Tower Shield [ 31200 / 32400 ] Tower of Power [ 31200 / 64800 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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whoareyou whoareyou
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19:02:48
56800
POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Donguitar Donguitar
Luck on attacks is +0 to +19%.
18:01:18
23500
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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GalactaCat GalactaCat
Units gain +10% attack.
14:05:55
17000
Black Wave [ 45000 / 45000 ] Black Storm [ 50050 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Menarkly Menarkly
Units gain +10% attack and +10% defense.
03:15:48
100
None [ 0 / 126000 ] Ex Machina [ 0 / 126000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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tacodude27 tacodude27
Units gain +10% attack and +10% defense.
09:02:18
25800
None [ 16300 / 90000 ] Ex Machina [ 16300 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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210000BF 210000BF
Units gain +10% attack.
17:05:23
20000
Black Wave [ 45000 / 45000 ] Black Storm [ 63650 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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chimer chimer
Units gain +10% attack.
06:10:34
23000
Black Wave [ 750 / 45000 ] Black Storm [ 750 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Lashing Lashing
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:15:37
3000
Terrain Tactics [ 800 / 36000 ] Prime Tactics [ 800 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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