team gameee
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/12/2008 - Last Updated: 07/14/2009 - Best friends
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lonestar4
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
waterattackers
Luck on attacks is -9% to +24%. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
144000
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    Units in vision only
  • 0
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    0/?
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Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Aegis-Shield
Units (even air units) gain +10% attack power on plains. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20200
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    Units in vision only
  • 0
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    0/?
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Player team
SUPER
Snipe Attack [ 8995 / 27000 ] Super Snipe [ 8995 / 81000 ]
madcowz
Units repair +1 additional HP (note: liable for costs). Units gain +30% attack, but lose -20% defense.
3600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 37822.5 / 81000 ]
Knuckleduster [ 5735 / 27000 ] Haymaker [ 5735 / 81000 ]
Sonofeagle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
71800
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 30200 / 81000 ]
Tower Shield [ 14032.5 / 27000 ] Tower of Power [ 14032.5 / 81000 ]
chives
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
89800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Snipe Attack [ 4380 / 27000 ] Super Snipe [ 4380 / 81000 ]
Snipe Attack [ 2190 / 27000 ] Super Snipe [ 2190 / 81000 ]
Everzwijn
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Snipe Attack [ 4710 / 27000 ] Super Snipe [ 4710 / 81000 ]
Double Time [ 2085 / 27000 ] Victory March [ 2085 / 81000 ]
JosephHeller
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
52000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Zinco
Units repair +1 additional HP (note: liable for costs). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2300
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    Units in vision only
  • 0
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    0/?
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 32100 / 81000 ]
Dacallde
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
107800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 47545 / 81000 ]
Snipe Attack [ 14945 / 27000 ] Super Snipe [ 14945 / 81000 ]
Ultradc
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. No day-to-day abilities.
148000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Meta Rexy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
37000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Player team
Terrain Tactics [ 3640 / 27000 ] Prime Tactics [ 3640 / 81000 ]
Snipe Attack [ 1820 / 27000 ] Super Snipe [ 1820 / 81000 ]
Fungi127
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +10% attack power on plains.
43500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
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Player team
Tower Shield [ 4440 / 27000 ] Tower of Power [ 4440 / 81000 ]
Beat Down [ 20165 / 27000 ] Block Rock [ 20165 / 81000 ]
mrapex
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Double Time [ 1180 / 27000 ] Victory March [ 1180 / 81000 ]
Snipe Attack [ 500 / 27000 ] Super Snipe [ 500 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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