Final Skirmish V2
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/05/2023 - Last Updated: 10/25/2023 - ! Final Skirmish V2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
jpdrummer1
No day-to-day abilities.
09:00:00
8000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
ButterLion88
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:16:58
20000
  • 0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
FlamencoTV
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:00:32
14000
  • 0
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
CommanderMimiga
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:09:56
42500
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
pastiche
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
49:11:58
113902
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Player team
Gold Rush [ 54000 / 54000 ] Power of Money [ 108000 / 162000 ]
Parrots
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
47:02:48
10800
  • 0
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Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
KodeHue
Units cost is reduced to 90% (10% cheaper).
18:17:14
38500
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Player team
Barter [ 15800 / 27000 ] Merchant Union [ 15800 / 45000 ]
3J
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:23:32
19000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
wartywarlock
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
75600
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Player team
POWER
Konsti
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:00:00
11000
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Der_Krint
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
37:14:18
11700
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Player team
Snipe Attack [ 33200 / 37800 ] Super Snipe [ 33200 / 75600 ]
Shirygibraan10
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
37:04:50
8400
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Player team
Meteor Strike [ 11250 / 75600 ] Meteor Strike II [ 11250 / 126000 ]
schlachtoros
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:07:44
700
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Player team
Snipe Attack [ 19020 / 43200 ] Super Snipe [ 19020 / 86400 ]
Nat.22LR
Units gain +10% attack.
48:03:49
10900
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Player team
Black Wave [ 53640 / 72000 ] Black Storm [ 53640 / 129600 ]
Angeil
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
47:22:14
6900
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Player team
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
TinyBomby
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:20:59
11170
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Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 40600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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