16p Factories! (Fog)
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/18/2023 - Last Updated: 11/01/2023 - CELL GAMES!!! (16p)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Racecar
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:00:58
138000
  • 0
    Units in vision only
  • 0
  • 0
SUPER
SillyBilly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Overmind14
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:02:28
2440500
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 25950 / 57600 ] Prime Tactics [ 25950 / 100800 ]
MuffinTheRedPoodle…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:06:43
50700
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 30350 / 37800 ] Victory March [ 30350 / 100800 ]
PumpkinSoul
Luck on attacks is -14% to +29%.
26:03:28
61100
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 0 / 43200 ] System Crash [ 0 / 100800 ]
Shaundee
No day-to-day abilities.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Dutchy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:12:50
149900
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Derschi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:14:13
71200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 17050 / 32400 ] Victory March [ 17050 / 86400 ]
Demonwindshuri
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:15:00
5000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
RavageRorr
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:11:10
106400
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
ChaosCommander
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:05:40
2800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
diocomunista
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:15:29
142500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 43200 / 43200 ] Victory March [ 45800 / 115200 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:06:42
400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 59400 / 59400 ] Victory March [ 158400 / 158400 ]
Nat.22LR
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
29:04:37
4000
  • 0
    Units in vision only
  • 0
  • 0
SUPER
AceVanCleef
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
549000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 43200 / 43200 ] Victory March [ 110900 / 115200 ]
Slea
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:03:07
100200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 57600 ] Prime Tactics [ 0 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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