Pokemon
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/06/2023 - Last Updated: 08/16/2023 - Pokemon Gen 1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ Dart
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27:06:29
8800
  • 0
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    0/?
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Meteor Strike [ 50705 / 64800 ] Meteor Strike II [ 50705 / 108000 ]
RedOktober1918
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:03:37
10400
  • 0
  • 0
  • 0
    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Zeturtle
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:02:41
1800
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Madquack64
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:09:50
14000
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Copter Command [ 450 / 18000 ] Airborne Assault [ 450 / 54000 ]
JESANDRES
No day-to-day abilities.
00:00:00
39300
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
zootriot
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
35:02:03
42200
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POWER
MrJamesAndWatch
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:02:40
7200
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
4nch0r
Units cost is reduced to 90% (10% cheaper).
10:17:06
12430
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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