An old classic.
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/12/2023 - Last Updated: 11/09/2023 - European Diplomats
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Niiue
Units gain +10% attack.
85:03:25
16400
  • 0
    Units in vision only
  • 0
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    0/?
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Black Wave [ 61700 / 81000 ] Black Storm [ 61700 / 145800 ]
lordoftheroaches
Units gain +10% attack.
86:14:21
21950
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    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 4200 / 99000 ] Black Storm [ 4200 / 178200 ]
Quality_Gamez
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:23:42
35400
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    Units in vision only
  • 0
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    0/?
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Double Time [ 48600 / 48600 ] Victory March [ 54650 / 129600 ]
BBHood217
Units gain +10% attack.
44:19:33
7650
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    Units in vision only
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Black Wave [ 1550 / 54000 ] Black Storm [ 1550 / 97200 ]
Rafmagn
Units gain +10% attack and +10% defense.
00:00:00
25000
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    Units in vision only
  • 0
  • 0
    0/?
    0/?
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None [ 115100 / 162000 ] Ex Machina [ 115100 / 162000 ]
Meta Rexy
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
72:02:15
10250
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    Units in vision only
  • 0
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    0/?
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Tsunami [ 72000 / 72000 ] Typhoon [ 121025 / 126000 ]
DaAlexey
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21:01:34
14000
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    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
Resmae
Units gain +10% attack.
40:20:27
17700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 54000 / 54000 ] Black Storm [ 68875 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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