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Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/14/2023 - Last Updated: 09/24/2023 - ! Final Skirmish V2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Netryus
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:14:44
43500
  • 0
  • 0
  • 0
Player team
Tsunami [ 44950 / 50400 ] Typhoon [ 44950 / 88200 ]
Sol-ecks
Luck on attacks is +0 to +19%.
09:16:27
40000
  • 0
  • 0
  • 0
Player team
Lucky Star [ 32400 / 32400 ] Lady Luck [ 36750 / 64800 ]
edm000adv
Luck on attacks is +0 to +19%.
01:20:28
49000
  • 0
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 38700 / 54000 ]
SpiffyDC
Luck on attacks is +0 to +19%.
12:19:00
4400
  • 0
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
whoareyou
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:01:32
79600
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 37800 ] Lightning Strike [ 0 / 113400 ]
naido
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:00:32
17000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
ClockworkTowers
Luck on attacks is -14% to +29%.
00:00:00
103650
  • 0
  • 0
  • 0
Player team
Overclock [ 32400 / 32400 ] System Crash [ 75600 / 75600 ]
Return0fMe
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:18:17
1500
  • 0
  • 0
  • 0
Player team
Urban Blight [ 25500 / 27000 ] High Society [ 25500 / 54000 ]
CptnFrostbite
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:22:20
35500
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
ArmageddonEmperor
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:01:08
90000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Slame
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:13:19
5100
  • 0
  • 0
  • 0
Player team
Market Crash [ 20200 / 32400 ] War Bonds [ 20200 / 97200 ]
UrBooksROverdue
Luck on attacks is +0 to +19%.
09:00:37
42100
  • 0
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
PxlStx
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:22:31
14000
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 0 / 32400 ] Overdrive [ 0 / 64800 ]
Player01x
Units gain +10% attack and +10% defense.
12:14:29
10600
  • 0
  • 0
  • 0
Player team
None [ 67650 / 90000 ] Ex Machina [ 67650 / 90000 ]
planarian
Luck on attacks is -9% to +24%.
01:00:00
15000
  • 0
  • 0
  • 0
Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
mechshaq
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
01:00:00
14900
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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