2v2v2v2 - Swirly Whirly!
Day 16 - Boot: 00d 00h 00m - AET:
Game Started: 11/28/2008 - Last Updated: 03/19/2009 - Decamillenial
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Super_Jesus
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
8600
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Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Airflow
Units repair +1 additional HP (note: liable for costs).
5000
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Myrith
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11700
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Player team
Double Time [ 19615 / 27000 ] Victory March [ 19615 / 81000 ]
Jim_Hawkins
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
61100
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Player team
Double Time [ 2100 / 27000 ] Victory March [ 2100 / 81000 ]
hojosfailure
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
7000
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Player team
Tower Shield [ 3675 / 27000 ] Tower of Power [ 3675 / 81000 ]
joeywashere
Unaffected by snow, but rain affects him the same as snow would for others.
7000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
CaLeX
No day-to-day abilities.
30500
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
logarama
No day-to-day abilities.
5000
  • 0
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    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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