Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/16/2023 - Last Updated: 10/02/2023 - Chaotic Energy
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
henivicit henivicit
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:10:35
10800
Max Force [ 37800 / 37800 ] Max Blast [ 68050 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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CrystalEveningObsidianAngst CrystalEveningObsidianAngst
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:07:55
12000
Max Force [ 1800 / 27000 ] Max Blast [ 1800 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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PureDemon PureDemon
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:03:04
18200
Turbo Charge [ 3500 / 37800 ] Overdrive [ 3500 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Saurus Saurus
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:22:36
17000
Enhanced Vision [ 25250 / 27000 ] Counter Break [ 25250 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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SteamWolf SteamWolf
Units (even air units) gain +10% attack power on plains.
00:00:00
900
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Z3K Z3K
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:00:08
86500
Terrain Tactics [ 23850 / 43200 ] Prime Tactics [ 23850 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Nothungy Nothungy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:15:16
7600
Terrain Tactics [ 18750 / 36000 ] Prime Tactics [ 18750 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Justadude Justadude
No day-to-day abilities.
12:15:38
8000
Hyper Repair [ 15450 / 32400 ] Hyper Upgrade [ 15450 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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