Swamp People
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/18/2023 - Last Updated: 08/27/2023 - Louisiana
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ToonersUWU
Units repair +1 additional HP (note: liable for costs).
00:00:00
4500
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 35350 / 54000 ]
Sensorpants
Units gain +10% attack.
21:16:16
7800
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 38450 / 54000 ] Black Storm [ 38450 / 97200 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
13:19:04
8800
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
JTirador
No day-to-day abilities.
05:09:55
5000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Soulkilla
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:21:44
20300
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 9300 / 48600 ] High Society [ 9300 / 97200 ]
BoldGiraffe
Units gain +10% attack.
18:18:25
13300
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 28550 / 54000 ] Black Storm [ 28550 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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