Team Game FOR FURN
Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/20/2023 - Last Updated: 08/25/2023 - Chromatic Quadrants
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
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Netryus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:19:18
14000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Banjoey
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:17:15
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 1600 / 27000 ] Max Blast [ 1600 / 54000 ]
Tsunami [ 800 / 36000 ] Typhoon [ 800 / 63000 ]
Raedel
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:15:59
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 2000 / 36000 ] Typhoon [ 2000 / 63000 ]
Double Time [ 1000 / 27000 ] Victory March [ 1000 / 72000 ]
Shirygibraan10
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:07:06
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
BoldGiraffe
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units repair +1 additional HP (note: liable for costs).
11:16:47
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
ActivistVictor
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units repair +1 additional HP (note: liable for costs).
09:14:43
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Arcanum13
Units (even air units) gain +10% attack power on plains. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:34:59
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Zubaz
Units repair +1 additional HP (note: liable for costs). Units repair +1 additional HP (note: liable for costs).
00:00:00
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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