name here 8
Day 24 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/27/2009 - Last Updated: 07/16/2009 - European Diplomats
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Apollon99
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12200
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 44775 / 81000 ]
Drakodan
Units gain +10% attack.
121500
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POWER
Xsaliden
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15900
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Double Time [ 27000 / 27000 ] Victory March [ 104513.6 / 81000 ]
Kruegster
Units cost +20% more to build, but gain +30% attack and defense.
680
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Morale Boost [ 19895 / 27000 ] Samurai Spirit [ 19895 / 81000 ]
Wraith367
Units gain +10% attack.
22400
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POWER
HunterRex
No day-to-day abilities.
57900
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 47780 / 81000 ]
trix1117
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14700
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Max Force [ 24470 / 27000 ] Max Blast [ 24470 / 81000 ]
Chrisanben
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
60200
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Double Time [ 27000 / 27000 ] Victory March [ 80869 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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