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Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/18/2023 - Last Updated: 12/10/2024 - ! Final Skirmish V2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jose507pty
No day-to-day abilities.
120:14:32
364700
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 50400 / 64800 ]
210000BF
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:18:56
48000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Mex64
No day-to-day abilities.
69:04:10
26200
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Lockwood
Units (even air units) gain +10% attack power on plains.
32:23:13
32500
  • 0
  • 0
  • 0
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 47975 / 54000 ]
StellarHamster
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
63000
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 106750 / 108000 ] Prime Tactics [ 106750 / 189000 ]
LuckyGunnerMat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:21:59
53200
  • 0
  • 0
  • 0
Player team
Double Time [ 48600 / 48600 ] Victory March [ 123250 / 129600 ]
OgItsKnucks
No day-to-day abilities.
44:01:12
38050
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Starduster
No day-to-day abilities.
154:12:15
350300
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 37800 / 48600 ] Hyper Upgrade [ 37800 / 97200 ]
Elvx
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
31:03:38
31500
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 55300 / 63000 ]
LaskaLarnar
No day-to-day abilities.
144:13:57
7200
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 5800 / 59400 ] Hyper Upgrade [ 5800 / 118800 ]
Andy King
Units gain +30% attack, but lose -20% defense.
70:13:58
20800
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 2850 / 37800 ] Haymaker [ 2850 / 75600 ]
CptnFrostbite
No day-to-day abilities.
144:15:25
25500
  • 0
  • 0
  • 0
Player team
POWER
A__1
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
104:11:29
45000
  • 0
  • 0
  • 0
Player team
SUPER
dizzyespurr
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
115:21:56
74500
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 7850 / 54000 ] Overdrive [ 7850 / 108000 ]
Angeil
Units (even air units) gain +10% attack power on plains.
153:17:27
40700
  • 0
  • 0
  • 0
Player team
Beat Down [ 11950 / 48600 ] Block Rock [ 11950 / 97200 ]
UrBooksROverdue
No day-to-day abilities.
120:17:46
176100
  • 0
  • 0
  • 0
Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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