.play long game
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/22/2023 - Last Updated: 09/10/2023 - .FINAL BEATDOWN
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Feepo
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:21:24
0
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    Units in vision only
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Player team
Turbo Charge [ 500 / 27000 ] Overdrive [ 500 / 54000 ]
Practical
Units gain +30% attack, but lose -20% defense.
05:16:48
6000
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    Units in vision only
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    0/?
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
potato_tank
Luck on attacks is -9% to +24%.
04:16:59
7500
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    Units in vision only
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Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
PenguinFalt
Units gain +30% attack, but lose -20% defense.
07:11:15
8700
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    Units in vision only
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Player team
Knuckleduster [ 15500 / 27000 ] Haymaker [ 15500 / 54000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
04:07:29
135400
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    Units in vision only
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Player team
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 40150 / 54000 ]
Bundtie
No day-to-day abilities.
02:22:03
7500
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    Units in vision only
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Kukiri
Units gain +30% attack, but lose -20% defense.
00:00:00
15000
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    Units in vision only
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    0/?
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
DatDis
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
05:17:54
11000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Turbo Charge [ 9800 / 27000 ] Overdrive [ 9800 / 54000 ]
Resmae
Luck on attacks is -14% to +29%.
06:00:39
8100
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    Units in vision only
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Player team
Overclock [ 6350 / 27000 ] System Crash [ 6350 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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