Creator: Pinwheel4OP || First Published: 07/09/2022 || Players: 2 || Size: 17x27






































































Categories: B-Rank, Heavy Naval, High Funds, Mixed Base | ||
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Comments: |
Pinwheel4OP (07/09/2022 11:29am):
For High Funds |
walkerboh01 (10/12/2022 12:04am | Edited: 10/12/2022 12:05am):
Am I missing something, or is OS just ahead on 3/4 bases, plus with no funding compensation for BM? I moved this to C-Rank for now, because it seems horribly busted FTA-wise. |
Pinwheel4OP (11/01/2022 06:16am):
Updated the FTA counter |
evmaster1 (12/14/2022 11:14pm):
Nice map. My only gripe is that having an active airport at the start kinda limits the viability of the ports, even on a heavy naval map. For this map, I'd prefer to start with both captured ports AND airports or neither. Other than that I like how every unit is viable here and how both players start with free missiles. |
Meta Rexy (12/19/2023 09:45pm):
This map is very volatile, especially with Sensei. The ease of carrier locking the airport means you need to stay on the offensive and don't let your opponent relax for a single turn. |
Humita (08/16/2024 11:18pm):
Map looks super cool, i like the ideas here. But there's a few problems I notice. The base in the middle-side is under a bit too much pressure early on from the top left/bottom right base since it only really needs 1 infantry and can then start making arty/copter comp to pressure and force non-inf builds, at the same time port (14,23) is in bship range of the mid-side base, so even more pressure. Middle area has FTA by nature of same base same front. I kinda wish the mid-side base was pushed a bit more towards middle to free up some pressure. |
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