Creator: Operation Mechstorm || First Published: 11/01/2022 || Players: 2 || Size: 31x18



























































Categories: S-Rank, High Funds, Live Play | ||
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Comments: |
Operation Mechstorm (10/15/2022 10:29pm):
Remake of Dragon Blood by "@", with slight starting army adjustments to address FTA. Original: https://awbw.amarriner.com/prevmaps.php?maps_id=86875 |
COMMANDERWOLF (11/23/2022 09:44pm | Edited: 04/23/2023 04:34pm):
Very odds fta counters for high funds. Blue has 2k extra income on high funds assume Red captures it first turn. Blue also gets 1 extra man. The one extra man is also set where it is 1 turn ahead on capturing neutral base. Capuring the base ahead of time which leads to more income buying another man to capture cities. Blue is favored. |
CommanderFox (01/11/2023 10:28pm | Edited: 01/14/2023 04:12am):
2nd player advantage "blue" is too great even for 1 person "red". Chess analogy is 55 white and 45 black but this is worse balenced odds in 2nd player favor. It is about 35 red and 65 blue with the account of facing the same co and positioning skill level. Edits suggestions: Get rid blues man on road and reds men on right side on the base. This way, blue would still have a 2k advantage if red captures it and 1 extra man. |
Rock Golem (01/12/2023 04:49am):
80% 20%? Outlandish, what a preposterous claim. |
CommanderFox (01/12/2023 05:11pm | Edited: 01/12/2023 07:27pm):
It been last edit on 10/15/2022 said by Operation Mechstorm which is the map makers. It isn't his fault but the map needs work or the map needs to be ranked. Fta isnt balenced on either the orginal and remake. It isnt the fta on other maps which you can clearly see on other high fund maps. Until there is enough support to take action, my loses here on this map with red will counter my easy wins with blue. If you want advise on fixing it let me know. I can help make it fair for both sides. |
Azarel (01/13/2023 10:05am):
Map Analysis says the winrate is 49/51 that's basically as close to fair and balanced as you can get |
CommanderFox (01/14/2023 12:08am | Edited: 01/14/2023 03:39am):
A full analysis of the game is much more accurate finds the determine factor of how much a fta blue needs and I'm saying this person went over board on this map. A win rate tells how many wins and loses and how many games are played. It can be misleading if you just focus on win ratio. Your win rating of map analysis to me is like saying any map has 33 1/3% chance of : win/ lost/draw. If both parties don't agree on a draw, it becomes 50% and 50% because there are only 2 team facing each other, no matter how the map is. You need a winning positioning ratio. It might be to complicated to understand on bases, funds, and units count and income of army in general without any combat to turn 6. |
COMMANDERWOLF (02/02/2023 04:16pm | Edited: 04/24/2023 03:18pm):
I just giving you infomation that Adder is banned on this map on tier 4 on high funds in global league. Its been that way for over 6 months on this map. I assume you are already aware of it. It has been even longer on the orginal map. Adder is a tier 4 Co on all the Co tier charts if you want to go by the book. He is only tier 3 in tag team on website. |
Z3K3 (02/24/2023 01:09pm):
Wao, a Cmd.Fox & Cmd. Wolf in same comments area |
team1player3 (03/07/2023 02:35pm):
My favourite map for high funds. Operation Mechstorm did a really good job balancing the map out from the issues it had when it first came out. |
Bedmaker (04/14/2023 06:13pm | Edited: 04/14/2023 06:13pm):
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Bedmaker (04/14/2023 06:13pm | Edited: 04/14/2023 06:13pm):
I hate this map! |
COMMANDERWOLF (04/24/2023 03:57pm | Edited: 04/24/2023 04:01pm):
Yeah, it has very bad movement for recons to intercept men in a copter transport in the center of the map full of plains. If they added a quicker path route to the center, it would be more contested but it isn't. Blue dominates with a lead of income and no recon interupting city captures on the middle of the map since they move 4 spaces in plains. |
Peabnut (06/22/2023 07:33pm):
awesome map |
SIMΩMEGA (03/04/2024 09:40pm):
49/51% winrate, its literally balanced. Or do you guys want absolute perfection 😂, then wait for chess to become solved lollmaokrrtrrdrrtrrerkrrtrrdrrtrrdzszhkrtrrdrrtrrzszh. |
SIMΩMEGA (03/04/2024 09:41pm):
COMMANDERWOLF (04/24/2023 08:57pm | Edited: 04/24/2023 09:01pm): Yeah, it has very bad movement for recons to intercept men in a copter transport in the center of the map full of plains. If they added a quicker path route to the center, it would be more contested but it isn't. Blue dominates with a lead of income and no recon interupting city captures on the middle of the map since they move 4 spaces in plains. "Blue dominates". 💀 |
MinTaxer (03/14/2024 07:58pm):
Equal income is 42k. Don't forget to build a lander eventually. |
raufwor (04/09/2024 08:19pm):
Feels like both labs should start pre capped to prevent some turn 2 APC into lab rush by Sami, other than that oversight it is a fun map. |
jobriq (04/22/2024 05:34pm):
raufwor (04/09/2024 08:19pm): Feels like both labs should start pre capped to prevent some turn 2 APC into lab rush by Sami, other than that oversight it is a fun map. lol https://awbw.amarriner.com/game.php?games_id=1153523&ndx=5 |
ViridisViperz (05/10/2024 12:35am):
Boiled goOoOoOse |
JΩsh_Augur (05/14/2024 03:25pm):
How can a map so big feel so cluttered and make every unit feel nearly immovable |
buildthewall (07/14/2024 07:12pm):
starting airports should be realistically cappable |
Rutherford Gaming (01/01/2025 02:39am):
It's funny seeing people in the comments who have no idea how high funds FTA counters work at all, yet so confidently saying that blue is advantaged This map is well balanced and very fun. 10/10. |
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