Creator: BoldGiraffe || First Published: N/A || Players: 7 || Size: 50x50





























































































































































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Cadeor (07/25/2024 11:38am):
Neat map! Love the inspiration |
Cadeor (07/25/2024 12:14pm):
I would just recommend putting some pipes to divide the meridians between the tiles separating the lobes so that units can't get additional movement relative to the Earth in the NW/SW/NE/SE directions and maintains the East/West directionality |
BoldGiraffe (07/25/2024 12:17pm):
Ah yes that's a good idea. I'll fix that in the next update and maybe make the power ups in the bottom stronger |
Meta Rexy (07/25/2024 12:32pm):
Cool map concept, but there are too many bases and they're too close together. The map would benefit from more distance between each player to reduce the effects of FTA. |
Cadeor (07/25/2024 12:35pm):
I think having a choice of two comm towers makes the choice more meaningful, as for most CO's this gives the 120% firepower that allows OHKO's on any tile. In my maps i've also created two tracks of upgrades so it's a little less all or nothing. So for example, having two choices of 1 comm tower vs 4 cities instead of one choice between two comm towers and 8 cities, but I'm not sure if it's any better! I wish there was a way to add a production building to the decision but i can't figure out a way to allow it to produce and send units without allowing an infantry to go back and cap. It's only possible with a 1 tile port or airport, but not factories |
BoldGiraffe (07/25/2024 01:38pm):
Ah yes that's a good idea. I'll fix that in the next update and maybe make the power ups in the bottom stronger |
TeraGloom (07/27/2024 03:46am):
Anyway to balance it for Team games? |
Hardie (07/28/2024 02:12am):
The way to balance it for team games is to make a game and drop out leaving a 3 v 3. Great map. You have made some great maps Bold Giraffe. Always creative and interesting, thank you. This is beautiful. |
TeraGloom (08/16/2024 05:51am):
MAJOR Flaw... Any player cant win - You cant CAP their HQ or KILL there last Infantry |
Raedel (08/28/2024 02:58am):
Yes but people need to learn what day/capture limits mean. I mean really, who wants a full rout? |
BoldGiraffe (08/30/2024 05:09am):
Day limits are such a let down when they're too low |
icedfish (10/02/2024 09:33pm):
fta is too strong, spawner needs some kind of balancing |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.