Creator: BoldGiraffe || First Published: N/A || Players: 7 || Size: 50x50
Categories: None
Rating: 8.33 in 9 ratings
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Comments:
Cadeor (07/25/2024 11:38am):
Neat map! Love the inspiration
Cadeor (07/25/2024 12:14pm):
I would just recommend putting some pipes to divide the meridians between the tiles separating the lobes so that units can't get additional movement relative to the Earth in the NW/SW/NE/SE directions and maintains the East/West directionality
BoldGiraffe (07/25/2024 12:17pm):
Ah yes that's a good idea. I'll fix that in the next update and maybe make the power ups in the bottom
stronger
Meta Rexy (07/25/2024 12:32pm):
Cool map concept, but there are too many bases and they're too close together. The
map would benefit from more distance between each player to reduce the effects of
FTA.
Cadeor (07/25/2024 12:35pm):
I think having a choice of two comm towers makes the choice more meaningful, as for most CO's this gives the 120% firepower that allows OHKO's on any tile. In my maps i've also created two tracks of upgrades so it's a little less all or nothing. So for example, having two choices of 1 comm tower vs 4 cities instead of one choice between two comm towers and 8 cities, but I'm not sure if it's any better!

I wish there was a way to add a production building to the decision but i can't figure out a way to allow it to produce and send units without allowing an infantry to go back and cap. It's only possible with a 1 tile port or airport, but not factories
BoldGiraffe (07/25/2024 01:38pm):
Ah yes that's a good idea. I'll fix that in the next update and maybe make the power ups in the bottom
stronger
TeraGloom (07/27/2024 03:46am):
Anyway to balance it for Team games?
Hardie (07/28/2024 02:12am):
The way to balance it for team games is to make a game and drop out leaving a 3 v 3.

Great map. You have made some great maps Bold Giraffe. Always creative and interesting, thank you. This is
beautiful.
TeraGloom (08/16/2024 05:51am):
MAJOR Flaw... Any player cant win - You cant CAP their HQ or
KILL there last Infantry
Raedel (08/28/2024 02:58am):
Yes but people need to learn what day/capture limits mean.

I mean really, who wants a full rout?
BoldGiraffe (08/30/2024 05:09am):
Day limits are such a let down when they're too low
icedfish (10/02/2024 09:33pm):
fta is too strong, spawner needs some kind of balancing



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